# Avatar asset provenance Downloaded November 3, 2026 from the official MakeHuman Community repository. - Base mesh: https://github.com/makehumancommunity/makehuman/blob/master/makehuman/data/3dobjs/base.obj - Adult targets: https://github.com/makehumancommunity/makehuman/tree/master/makehuman/data/targets/macrodetails - License: https://github.com/makehumancommunity/makehuman/blob/master/LICENSE.md - License explanation: https://www.makehumancommunity.org/about/license.html The base mesh and target data are graphical assets released under CC0 1.0 Universal. No MakeHuman application code is included. The complete upstream license statement is retained in MAKEHUMAN-LICENSE.md. The source OBJ and target files contain explicit CC0 declarations. ## avatar.json derivation Only the body face group is included; helper, joint, teeth, clothing-proxy, and eye-proxy geometry is removed. The 13,380 original body vertices remain in their original order. Quads are triangulated (0,1,2), (0,2,3), resulting in 26,756 triangles. Vertex positions and morph deltas are in original uncalibrated units (Y up, Z forward). Male and female presentation targets average the official african/asian/caucasian young-adult target deltas equally. Only average-body presentation targets are shipped; minweight and maxweight arrays have been removed. These are visual body approximations, not measurements or demographic representations of any individual. JSON schema: positions = xyz flat array; indices = shared vertex triangle indices; cornerUV = uv flat array per triangle corner; morphs = male and female xyz delta arrays. The supplied screenshot is a style reference only. It is not an available licensed 3D model and was not reconstructed or shipped as an asset.